I’m seeing a lot of blog posts and slides on James P. Held and Intel’s new “Visual Computing“ vision. I love to see other’s informed thoughts on how everything will play out and agree with much of it. I just found it odd that there is no mention of immersive story in anything I saw. No mention of any real time narrative outside of games and as I explained in the story matrix, there are a number of differences between the two.
First was a post on the Intel Network Software blog, Introducing Connected Visual Computing (CVC). There I saw the following diagram.
I don’t see any immersive story. Maybe they included it under “Gaming”. Then I cam across an interview with Mic Bowman on UgoTrade. It elaborated on a bit more on visual computing and gave me this interesting slide.
So they seem to recognize machinima but no other real time entertainment outside of games.
Then I found a news article on HEXUS about Intel’s vision. The article is ended with a question, the same question I propose.
Now, with respect to CVC, where’s my holodeck, Intel?
So either it was an oversight, Intel is grouping immersive story in with games, or they just don’t see it amounting to much in the near future. If you ask me, immersive story will be more popular than games given enough time. So how does Intel leave it out? It’s most likely not an oversight. The reality is that there’s no true examples of immersive story today. And without that it’s unlikely people will be able to envision the potential and more immediately see how it’s separate from games. But we’ve all seen the holodeck right? Just use some imagination.
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