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	<title>Comments on: Can we turn the art of story over to the players?</title>
	<atom:link href="http://justingibbs.com/2009/05/04/can-we-turn-the-art-of-story-over-to-the-players/feed/" rel="self" type="application/rss+xml" />
	<link>http://justingibbs.com/2009/05/04/can-we-turn-the-art-of-story-over-to-the-players/</link>
	<description>Bringing a little drama to social games</description>
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		<title>By: justingibbs</title>
		<link>http://justingibbs.com/2009/05/04/can-we-turn-the-art-of-story-over-to-the-players/comment-page-1/#comment-861</link>
		<dc:creator>justingibbs</dc:creator>
		<pubDate>Wed, 03 Jun 2009 17:48:18 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=1854#comment-861</guid>
		<description>Megan, 
 
I couldn&#039;t agree more. Joseph Campbell probably more than any other showed how story can be used to transmit data. How we improve on current modes of storytelling through real time story is still to be discovered however. I&#039;m really impressed with what you and Visual Purple have been able to do though. My guess is that serious games like the ones you&#039;re building will lead the way in the development of real time story. It&#039;s about to get very interesting. </description>
		<content:encoded><![CDATA[<p>Megan, </p>
<p>I couldn&#039;t agree more. Joseph Campbell probably more than any other showed how story can be used to transmit data. How we improve on current modes of storytelling through real time story is still to be discovered however. I&#039;m really impressed with what you and Visual Purple have been able to do though. My guess is that serious games like the ones you&#039;re building will lead the way in the development of real time story. It&#039;s about to get very interesting.</p>
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		<title>By: justingibbs</title>
		<link>http://justingibbs.com/2009/05/04/can-we-turn-the-art-of-story-over-to-the-players/comment-page-1/#comment-1307</link>
		<dc:creator>justingibbs</dc:creator>
		<pubDate>Wed, 03 Jun 2009 17:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=1854#comment-1307</guid>
		<description>Megan, 
 
I couldn&#039;t agree more. Joseph Campbell probably more than any other showed how story can be used to transmit data. How we improve on current modes of storytelling through real time story is still to be discovered however. I&#039;m really impressed with what you and Visual Purple have been able to do though. My guess is that serious games like the ones you&#039;re building will lead the way in the development of real time story. It&#039;s about to get very interesting.</description>
		<content:encoded><![CDATA[<p>Megan, </p>
<p>I couldn&#039;t agree more. Joseph Campbell probably more than any other showed how story can be used to transmit data. How we improve on current modes of storytelling through real time story is still to be discovered however. I&#039;m really impressed with what you and Visual Purple have been able to do though. My guess is that serious games like the ones you&#039;re building will lead the way in the development of real time story. It&#039;s about to get very interesting.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: justingibbs</title>
		<link>http://justingibbs.com/2009/05/04/can-we-turn-the-art-of-story-over-to-the-players/comment-page-1/#comment-778</link>
		<dc:creator>justingibbs</dc:creator>
		<pubDate>Fri, 08 May 2009 20:10:02 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=1854#comment-778</guid>
		<description>I couldn&#039;t agree more, I just wish others would see this as well. Too often those of us in Silicon Valley get caught up in the technology. We live and breath it. However for most people the latest technology is just a curiosity and the only way to pull them in is offer some great utility or story, or both. Interactive story is cool, but it has to offer a better way to tell a story or it&#039;ll be a passing fad. You don&#039;t see many &lt;a href=&quot;http:\/\/en.wikipedia.org\/wiki\/Choose_Your_Own_Adventure&quot; target=&quot;_blank&quot;&gt;Choose Your Own Adventure&lt;/a&gt; books anymore. </description>
		<content:encoded><![CDATA[<p>I couldn&#039;t agree more, I just wish others would see this as well. Too often those of us in Silicon Valley get caught up in the technology. We live and breath it. However for most people the latest technology is just a curiosity and the only way to pull them in is offer some great utility or story, or both. Interactive story is cool, but it has to offer a better way to tell a story or it&#039;ll be a passing fad. You don&#039;t see many <a href="http:\/\/en.wikipedia.org\/wiki\/Choose_Your_Own_Adventure" target="_blank">Choose Your Own Adventure</a> books anymore.</p>
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		<title>By: justingibbs</title>
		<link>http://justingibbs.com/2009/05/04/can-we-turn-the-art-of-story-over-to-the-players/comment-page-1/#comment-1306</link>
		<dc:creator>justingibbs</dc:creator>
		<pubDate>Fri, 08 May 2009 20:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=1854#comment-1306</guid>
		<description>I couldn&#039;t agree more, I just wish others would see this as well. Too often those of us in Silicon Valley get caught up in the technology. We live and breath it. However for most people the latest technology is just a curiosity and the only way to pull them in is offer some great utility or story, or both. Interactive story is cool, but it has to offer a better way to tell a story or it&#039;ll be a passing fad. You don&#039;t see many &lt;a href=&quot;http://en.wikipedia.org/wiki/Choose_Your_Own_Adventure&quot; rel=&quot;nofollow&quot;&gt;Choose Your Own Adventure&lt;/a&gt; books anymore.</description>
		<content:encoded><![CDATA[<p>I couldn&#039;t agree more, I just wish others would see this as well. Too often those of us in Silicon Valley get caught up in the technology. We live and breath it. However for most people the latest technology is just a curiosity and the only way to pull them in is offer some great utility or story, or both. Interactive story is cool, but it has to offer a better way to tell a story or it&#039;ll be a passing fad. You don&#039;t see many <a href="http://en.wikipedia.org/wiki/Choose_Your_Own_Adventure" rel="nofollow">Choose Your Own Adventure</a> books anymore.</p>
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		<title>By: Megan Rutherford</title>
		<link>http://justingibbs.com/2009/05/04/can-we-turn-the-art-of-story-over-to-the-players/comment-page-1/#comment-775</link>
		<dc:creator>Megan Rutherford</dc:creator>
		<pubDate>Fri, 08 May 2009 16:56:01 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=1854#comment-775</guid>
		<description>Great post Justin. I too believe that the power of story can drive an immersive simulation. Why do we sit on the couch and watch movies and TV programs? Because we become engaged in the storyline!  Stories are richly coded with meaning and transmit data far more effectively than other mediums. Ultimately, the story is what powers successful simulations and leads the learner to further triumph. The path of the story is what should engage the learner the most! </description>
		<content:encoded><![CDATA[<p>Great post Justin. I too believe that the power of story can drive an immersive simulation. Why do we sit on the couch and watch movies and TV programs? Because we become engaged in the storyline!  Stories are richly coded with meaning and transmit data far more effectively than other mediums. Ultimately, the story is what powers successful simulations and leads the learner to further triumph. The path of the story is what should engage the learner the most!</p>
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		<title>By: Megan Rutherford</title>
		<link>http://justingibbs.com/2009/05/04/can-we-turn-the-art-of-story-over-to-the-players/comment-page-1/#comment-1305</link>
		<dc:creator>Megan Rutherford</dc:creator>
		<pubDate>Fri, 08 May 2009 16:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=1854#comment-1305</guid>
		<description>Great post Justin. I too believe that the power of story can drive an immersive simulation. Why do we sit on the couch and watch movies and TV programs? Because we become engaged in the storyline!  Stories are richly coded with meaning and transmit data far more effectively than other mediums. Ultimately, the story is what powers successful simulations and leads the learner to further triumph. The path of the story is what should engage the learner the most!</description>
		<content:encoded><![CDATA[<p>Great post Justin. I too believe that the power of story can drive an immersive simulation. Why do we sit on the couch and watch movies and TV programs? Because we become engaged in the storyline!  Stories are richly coded with meaning and transmit data far more effectively than other mediums. Ultimately, the story is what powers successful simulations and leads the learner to further triumph. The path of the story is what should engage the learner the most!</p>
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