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	<title>Comments on: Are MMOs the best model for real time story?</title>
	<atom:link href="http://justingibbs.com/2009/09/24/are-mmos-the-best-model-for-real-time-story/feed/" rel="self" type="application/rss+xml" />
	<link>http://justingibbs.com/2009/09/24/are-mmos-the-best-model-for-real-time-story/</link>
	<description>Bringing a little drama to social games</description>
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		<title>By: justingibbs</title>
		<link>http://justingibbs.com/2009/09/24/are-mmos-the-best-model-for-real-time-story/comment-page-1/#comment-988</link>
		<dc:creator>justingibbs</dc:creator>
		<pubDate>Fri, 25 Sep 2009 15:34:16 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=2575#comment-988</guid>
		<description>I look forward to see what you come up with. It&#039;s the same with us at Visual Purple, working on a lot but unable to show much publicly yet. 
 
With the expansion of platforms and widening audience for games there should be a lot of opportunity for real time story. </description>
		<content:encoded><![CDATA[<p>I look forward to see what you come up with. It&#039;s the same with us at Visual Purple, working on a lot but unable to show much publicly yet. </p>
<p>With the expansion of platforms and widening audience for games there should be a lot of opportunity for real time story.</p>
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		<title>By: Steve Danuser</title>
		<link>http://justingibbs.com/2009/09/24/are-mmos-the-best-model-for-real-time-story/comment-page-1/#comment-986</link>
		<dc:creator>Steve Danuser</dc:creator>
		<pubDate>Fri, 25 Sep 2009 04:00:16 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=2575#comment-986</guid>
		<description>Very good points. In a typical story, you only tell the interesting bits of what happens on your quest to toss the evil ring in the lava. In an MMO, you have to actually make the journey yourself, crossing zones in which you aggro mobs and get lost and all that. 
 
So I don&#039;t think MMOs are a good vehicle for certain kinds of stories. I wish I could go into detail on how we&#039;ve chosen to tackle some of these challenges, but I can&#039;t discuss specifics until we reveal more about our game. </description>
		<content:encoded><![CDATA[<p>Very good points. In a typical story, you only tell the interesting bits of what happens on your quest to toss the evil ring in the lava. In an MMO, you have to actually make the journey yourself, crossing zones in which you aggro mobs and get lost and all that. </p>
<p>So I don&#039;t think MMOs are a good vehicle for certain kinds of stories. I wish I could go into detail on how we&#039;ve chosen to tackle some of these challenges, but I can&#039;t discuss specifics until we reveal more about our game.</p>
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		<title>By: Eric</title>
		<link>http://justingibbs.com/2009/09/24/are-mmos-the-best-model-for-real-time-story/comment-page-1/#comment-985</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Thu, 24 Sep 2009 22:45:55 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=2575#comment-985</guid>
		<description>Just like old school Kings Quest </description>
		<content:encoded><![CDATA[<p>Just like old school Kings Quest</p>
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