Entertainment at your fingertips

by justingibbs on November 5, 2009

Giving her annual overview of Internet trends at the Web 2.0 Summit, Mary Meeker highlighted the mobile device explosion.

Mobile devices will evolve as remote controls for ever expanding types of real-time cloud-based services, including emerging category of location-based services, creating opportunities + dislocations, empowering consumers in unprecedented + transformative ways.

You can even see the explosion in the chart – tablet, wireless home appliances, home entertainment, mobile video, etc.

Computer Growth Drivers Over Time
What all that looks like to me is a prime market for new forms of entertainment. As Hollywood is struggling the potential for new models are taking off. The most interesting of which to me is entertainment at your fingertips. The anticipated Apple Tablet will most likely go  in your lap, well within reach of your fingers – begging you to interact with it. It’s the prefect place for interactive story. Granted, mobile game devices have always been at your fingertips but they’ve always appealed to a gamer audience. For interactive story to really take off it’ll need to expand into the mass market and tablets or e-readers seem a great place to start. Plus, interactive story isn’t as processor intensive as most video games. It’s almost a match made in heaven.

Interactive story will ride to mass market on the back of the mobile explosion.

Related posts:

  1. Apple tablet for web, books, movies, and interactive story?
  2. The iPad screams for a new form of entertainment to compliment it
  3. Sneaky suspicion Apple is about to release a virtual world

  • Eric Forhan
    I bought my wife a first-gen Apple Touch for Christmas that year. She didn't open it for a week because she thought her old iPod (another first-gen) was good enough. Now she goes everywhere with the Touch. I had even set up our network for wireless so she can access the web via it here.

    The Tablet might be good enough where we totally get rid of her computer and go with that. Now if only I could play the real-time strategy [i] Company of Heroes[/i] on it. ;)
  • "Good enough" is what I'm counting on for interactive story. Such a device might have trouble with "Company of Heros" but interactive story is less demanding in theory. Story typically moves slower and if the focus is there instead of the game play you wouldn't have to worry about lag at a critical point, say in the middle of a jump.
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