<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Google&#8217;s O3D and WebGL the next wave for virtual worlds?</title>
	<atom:link href="http://justingibbs.com/2009/11/17/google-o3d-and-webgl-the-next-wave-for-virtual-worlds/feed/" rel="self" type="application/rss+xml" />
	<link>http://justingibbs.com/2009/11/17/google-o3d-and-webgl-the-next-wave-for-virtual-worlds/</link>
	<description>Bringing a little drama to social games</description>
	<lastBuildDate>Wed, 28 Jul 2010 22:09:38 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: links for 2009-11-18 &#124; Metaverse3d.com</title>
		<link>http://justingibbs.com/2009/11/17/google-o3d-and-webgl-the-next-wave-for-virtual-worlds/comment-page-1/#comment-1110</link>
		<dc:creator>links for 2009-11-18 &#124; Metaverse3d.com</dc:creator>
		<pubDate>Thu, 19 Nov 2009 01:04:49 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=2716#comment-1110</guid>
		<description>[...] Google’s O3D and WebGL the next wave for virtual worlds? [...]</description>
		<content:encoded><![CDATA[<p>[...] Google’s O3D and WebGL the next wave for virtual worlds? [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: justingibbs</title>
		<link>http://justingibbs.com/2009/11/17/google-o3d-and-webgl-the-next-wave-for-virtual-worlds/comment-page-1/#comment-1140</link>
		<dc:creator>justingibbs</dc:creator>
		<pubDate>Thu, 19 Nov 2009 00:57:43 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=2716#comment-1140</guid>
		<description>I&#039;ve had limited exposure to Torque3 and Unity. I really liked what I saw with Unity but it&#039;s my belief that they will be eclipsed by 3D in the browser - not because it&#039;s better but because of market dynamics. True you can&#039;t do the high end stuff with O3D but I think the developer community will more than make up for that with creativity, especially seeing how easy it will be to create mashups with other Internet services.&lt;br&gt;&lt;br&gt;Add to that:&lt;br&gt;* Difficulty of getting people to download and install plug-ins&lt;br&gt;* The mass of Google getting behind O3D and WebGL&lt;br&gt;* Growth of netbooks and mobile devices&lt;br&gt;* O3D and WebGL are open source and accessible to novice programmers</description>
		<content:encoded><![CDATA[<p>I&#39;ve had limited exposure to Torque3 and Unity. I really liked what I saw with Unity but it&#39;s my belief that they will be eclipsed by 3D in the browser &#8211; not because it&#39;s better but because of market dynamics. True you can&#39;t do the high end stuff with O3D but I think the developer community will more than make up for that with creativity, especially seeing how easy it will be to create mashups with other Internet services.</p>
<p>Add to that:<br />* Difficulty of getting people to download and install plug-ins<br />* The mass of Google getting behind O3D and WebGL<br />* Growth of netbooks and mobile devices<br />* O3D and WebGL are open source and accessible to novice programmers</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric Forhan</title>
		<link>http://justingibbs.com/2009/11/17/google-o3d-and-webgl-the-next-wave-for-virtual-worlds/comment-page-1/#comment-1139</link>
		<dc:creator>Eric Forhan</dc:creator>
		<pubDate>Wed, 18 Nov 2009 23:12:44 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=2716#comment-1139</guid>
		<description>I think it&#039;s probably easier to build a social world around a game rather than a game around a social world.  &lt;br&gt;&lt;br&gt;I&#039;m not sure the Wii has anything to do with a drive from better graphics, as xBox 360 +Playstation3 sales combined more than double the Wii&#039;s sales.   But Wii &lt;i&gt; does&lt;/i&gt;  offer off innovative controllers, family-friendly fun, and lower prices (which could be economy-related).  &lt;br&gt;&lt;br&gt;You&#039;re right, though, that innovation needs to be done.  The James Cameron movie &lt;i&gt;Avatar&lt;/i&gt; may look fantastic, but if it&#039;s just &lt;i&gt;Dances with Wolves&lt;/i&gt; on a foreign planet, then why go see it?&lt;br&gt;&lt;br&gt;Any thoughts on commercial engines such as Torque3 or Unity?  Both have a browser plug-in and a likely a more-robust 3D engine.</description>
		<content:encoded><![CDATA[<p>I think it&#39;s probably easier to build a social world around a game rather than a game around a social world.  </p>
<p>I&#39;m not sure the Wii has anything to do with a drive from better graphics, as xBox 360 +Playstation3 sales combined more than double the Wii&#39;s sales.   But Wii <i> does</i>  offer off innovative controllers, family-friendly fun, and lower prices (which could be economy-related).  </p>
<p>You&#39;re right, though, that innovation needs to be done.  The James Cameron movie <i>Avatar</i> may look fantastic, but if it&#39;s just <i>Dances with Wolves</i> on a foreign planet, then why go see it?</p>
<p>Any thoughts on commercial engines such as Torque3 or Unity?  Both have a browser plug-in and a likely a more-robust 3D engine.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: WebGL around the net, 18 Nov 2009 - Learning WebGL</title>
		<link>http://justingibbs.com/2009/11/17/google-o3d-and-webgl-the-next-wave-for-virtual-worlds/comment-page-1/#comment-1105</link>
		<dc:creator>WebGL around the net, 18 Nov 2009 - Learning WebGL</dc:creator>
		<pubDate>Wed, 18 Nov 2009 18:02:54 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=2716#comment-1105</guid>
		<description>[...] Justin Gibbs has posted another interesting exploration of what WebGL (and O3D, of course) might mean for online virtual [...]</description>
		<content:encoded><![CDATA[<p>[...] Justin Gibbs has posted another interesting exploration of what WebGL (and O3D, of course) might mean for online virtual [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: justingibbs</title>
		<link>http://justingibbs.com/2009/11/17/google-o3d-and-webgl-the-next-wave-for-virtual-worlds/comment-page-1/#comment-1107</link>
		<dc:creator>justingibbs</dc:creator>
		<pubDate>Wed, 18 Nov 2009 17:57:43 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=2716#comment-1107</guid>
		<description>I&#039;ve had limited exposure to Torque3 and Unity. I really liked what I saw with Unity but it&#039;s my belief that they will be eclipsed by 3D in the browser - not because it&#039;s better but because of market dynamics. True you can&#039;t do the high end stuff with O3D but I think the developer community will more than make up for that with creativity, especially seeing how easy it will be to create mashups with other Internet services.&lt;br&gt;&lt;br&gt;Add to that:&lt;br&gt;* Difficulty of getting people to download and install plug-ins&lt;br&gt;* The mass of Google getting behind O3D and WebGL&lt;br&gt;* Growth of netbooks and mobile devices&lt;br&gt;* O3D and WebGL are open source and accessible to novice programmers</description>
		<content:encoded><![CDATA[<p>I&#39;ve had limited exposure to Torque3 and Unity. I really liked what I saw with Unity but it&#39;s my belief that they will be eclipsed by 3D in the browser &#8211; not because it&#39;s better but because of market dynamics. True you can&#39;t do the high end stuff with O3D but I think the developer community will more than make up for that with creativity, especially seeing how easy it will be to create mashups with other Internet services.</p>
<p>Add to that:<br />* Difficulty of getting people to download and install plug-ins<br />* The mass of Google getting behind O3D and WebGL<br />* Growth of netbooks and mobile devices<br />* O3D and WebGL are open source and accessible to novice programmers</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric Forhan</title>
		<link>http://justingibbs.com/2009/11/17/google-o3d-and-webgl-the-next-wave-for-virtual-worlds/comment-page-1/#comment-1106</link>
		<dc:creator>Eric Forhan</dc:creator>
		<pubDate>Wed, 18 Nov 2009 16:12:44 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=2716#comment-1106</guid>
		<description>I think it&#039;s probably easier to build a social world around a game rather than a game around a social world.  &lt;br&gt;&lt;br&gt;I&#039;m not sure the Wii has anything to do with a drive from better graphics, as xBox 360 +Playstation3 sales combined more than double the Wii&#039;s sales.   But Wii &lt;i&gt; does&lt;/i&gt;  offer off innovative controllers, family-friendly fun, and lower prices (which could be economy-related).  &lt;br&gt;&lt;br&gt;You&#039;re right, though, that innovation needs to be done.  The James Cameron movie &lt;i&gt;Avatar&lt;/i&gt; may look fantastic, but if it&#039;s just &lt;i&gt;Dances with Wolves&lt;/i&gt; on a foreign planet, then why go see it?&lt;br&gt;&lt;br&gt;Any thoughts on commercial engines such as Torque3 or Unity?  Both have a browser plug-in and a likely a more-robust 3D engine.</description>
		<content:encoded><![CDATA[<p>I think it&#39;s probably easier to build a social world around a game rather than a game around a social world.  </p>
<p>I&#39;m not sure the Wii has anything to do with a drive from better graphics, as xBox 360 +Playstation3 sales combined more than double the Wii&#39;s sales.   But Wii <i> does</i>  offer off innovative controllers, family-friendly fun, and lower prices (which could be economy-related).  </p>
<p>You&#39;re right, though, that innovation needs to be done.  The James Cameron movie <i>Avatar</i> may look fantastic, but if it&#39;s just <i>Dances with Wolves</i> on a foreign planet, then why go see it?</p>
<p>Any thoughts on commercial engines such as Torque3 or Unity?  Both have a browser plug-in and a likely a more-robust 3D engine.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
