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	<title>Comments on: The end of Virtual Worlds 1.0, now onto 2.0</title>
	<atom:link href="http://justingibbs.com/2009/12/22/the-end-of-virtual-worlds-1-0-now-onto-2-0/feed/" rel="self" type="application/rss+xml" />
	<link>http://justingibbs.com/2009/12/22/the-end-of-virtual-worlds-1-0-now-onto-2-0/</link>
	<description>Bringing a little drama to social games</description>
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		<title>By: hiropendragon</title>
		<link>http://justingibbs.com/2009/12/22/the-end-of-virtual-worlds-1-0-now-onto-2-0/comment-page-1/#comment-1160</link>
		<dc:creator>hiropendragon</dc:creator>
		<pubDate>Wed, 03 Feb 2010 23:20:39 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=3220#comment-1160</guid>
		<description>The Virtual Worlds conference is a pay-for-play joke. Sibley is, however, pretty knowledgeable about the history of immersive virtual worlds. However, I&#039;m still upset with Sibley for throwing Second Life under the bus at the Spring 2007 VW conference, claiming that SL&#039;s technology was stagnated, meanwhile everyone in the industry knew that eSheep had just overextended themselves.</description>
		<content:encoded><![CDATA[<p>The Virtual Worlds conference is a pay-for-play joke. Sibley is, however, pretty knowledgeable about the history of immersive virtual worlds. However, I&#39;m still upset with Sibley for throwing Second Life under the bus at the Spring 2007 VW conference, claiming that SL&#39;s technology was stagnated, meanwhile everyone in the industry knew that eSheep had just overextended themselves.</p>
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		<title>By: justingibbs</title>
		<link>http://justingibbs.com/2009/12/22/the-end-of-virtual-worlds-1-0-now-onto-2-0/comment-page-1/#comment-1159</link>
		<dc:creator>justingibbs</dc:creator>
		<pubDate>Wed, 03 Feb 2010 20:16:37 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=3220#comment-1159</guid>
		<description>And arguably Web 1.0 wasn&#039;t the first wave of the Web. Have to take a little liberty here. Sibley Verbeck did a great run down of the evolution of the industry at the 2008 Virtual Worlds conference. From MUDs to Lucasfilm&#039;s Habitat, to Second Life. I still hold that the widespread popularity of Second Life ushered in Virtual Worlds 1.0. It brought large scale media attention and investment - the same was true for Web 1.0 with AOL and Yahoo!</description>
		<content:encoded><![CDATA[<p>And arguably Web 1.0 wasn&#39;t the first wave of the Web. Have to take a little liberty here. Sibley Verbeck did a great run down of the evolution of the industry at the 2008 Virtual Worlds conference. From MUDs to Lucasfilm&#39;s Habitat, to Second Life. I still hold that the widespread popularity of Second Life ushered in Virtual Worlds 1.0. It brought large scale media attention and investment &#8211; the same was true for Web 1.0 with AOL and Yahoo!</p>
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		<title>By: hiropendragon</title>
		<link>http://justingibbs.com/2009/12/22/the-end-of-virtual-worlds-1-0-now-onto-2-0/comment-page-1/#comment-1158</link>
		<dc:creator>hiropendragon</dc:creator>
		<pubDate>Wed, 03 Feb 2010 02:52:09 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=3220#comment-1158</guid>
		<description>Try, end of VWs version 3.0, on to 4.0, arguably 4.0 -&gt; 5.0 if you include the MUDs of the 80s. Virtual worlds were already 2 decades old when Second Life came along. Please consider the following:&lt;br&gt;- Doing research.</description>
		<content:encoded><![CDATA[<p>Try, end of VWs version 3.0, on to 4.0, arguably 4.0 -&gt; 5.0 if you include the MUDs of the 80s. Virtual worlds were already 2 decades old when Second Life came along. Please consider the following:<br />- Doing research.</p>
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		<title>By: MetaverseOne</title>
		<link>http://justingibbs.com/2009/12/22/the-end-of-virtual-worlds-1-0-now-onto-2-0/comment-page-1/#comment-1138</link>
		<dc:creator>MetaverseOne</dc:creator>
		<pubDate>Wed, 23 Dec 2009 01:23:27 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=3220#comment-1138</guid>
		<description>I agree with your thoughts on Virtual Worlds 1.0, you hit it right on the head. &lt;br&gt;&lt;br&gt;As for Virtual Worlds 2.0, &lt;br&gt;1. HTML5, WebGL, and X3D (&lt;a href=&quot;http://www.X3DOM.org&quot; rel=&quot;nofollow&quot;&gt;www.X3DOM.org&lt;/a&gt;) are showing greater interest in adoption than O3D atm  &lt;br&gt;2. web3D is good for entertainment, isn&#039;t all that good for communication, but is growing in adoption for real world applications in industries that are not currently in the VW space.&lt;br&gt;&lt;br&gt;Nice post.</description>
		<content:encoded><![CDATA[<p>I agree with your thoughts on Virtual Worlds 1.0, you hit it right on the head. </p>
<p>As for Virtual Worlds 2.0, <br />1. HTML5, WebGL, and X3D (<a href="http://www.X3DOM.org" rel="nofollow">http://www.X3DOM.org</a>) are showing greater interest in adoption than O3D atm  <br />2. web3D is good for entertainment, isn&#39;t all that good for communication, but is growing in adoption for real world applications in industries that are not currently in the VW space.</p>
<p>Nice post.</p>
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		<title>By: Tweets that mention The end of Virtual Worlds 1.0, now onto 2.0 -- Topsy.com</title>
		<link>http://justingibbs.com/2009/12/22/the-end-of-virtual-worlds-1-0-now-onto-2-0/comment-page-1/#comment-1135</link>
		<dc:creator>Tweets that mention The end of Virtual Worlds 1.0, now onto 2.0 -- Topsy.com</dc:creator>
		<pubDate>Tue, 22 Dec 2009 19:49:20 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=3220#comment-1135</guid>
		<description>[...] This post was mentioned on Twitter by Justin Gibbs, visualpurplesim. visualpurplesim said: RT @justin_gibbs: The end of Virtual Worlds 1.0, now onto 2.0 http://goo.gl/fb/Qmmm [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Justin Gibbs, visualpurplesim. visualpurplesim said: RT @justin_gibbs: The end of Virtual Worlds 1.0, now onto 2.0 <a href="http://goo.gl/fb/Qmmm" rel="nofollow">http://goo.gl/fb/Qmmm</a> [...]</p>
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		<title>By: MetaverseOne</title>
		<link>http://justingibbs.com/2009/12/22/the-end-of-virtual-worlds-1-0-now-onto-2-0/comment-page-1/#comment-1136</link>
		<dc:creator>MetaverseOne</dc:creator>
		<pubDate>Tue, 22 Dec 2009 18:23:27 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=3220#comment-1136</guid>
		<description>I agree with your thoughts on Virtual Worlds 1.0, you hit it right on the head. &lt;br&gt;&lt;br&gt;As for Virtual Worlds 2.0, &lt;br&gt;1. HTML5, WebGL, and X3D (&lt;a href=&quot;http://www.X3DOM.org&quot; rel=&quot;nofollow&quot;&gt;www.X3DOM.org&lt;/a&gt;) are showing greater interest in adoption than O3D atm  &lt;br&gt;2. web3D is good for entertainment, isn&#039;t all that good for communication, but is growing in adoption for real world applications in industries that are not currently in the VW space.&lt;br&gt;&lt;br&gt;Nice post.</description>
		<content:encoded><![CDATA[<p>I agree with your thoughts on Virtual Worlds 1.0, you hit it right on the head. </p>
<p>As for Virtual Worlds 2.0, <br />1. HTML5, WebGL, and X3D (<a href="http://www.X3DOM.org" rel="nofollow">http://www.X3DOM.org</a>) are showing greater interest in adoption than O3D atm  <br />2. web3D is good for entertainment, isn&#39;t all that good for communication, but is growing in adoption for real world applications in industries that are not currently in the VW space.</p>
<p>Nice post.</p>
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