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	<title>Comments on: Why are movie based games failing?</title>
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	<link>http://justingibbs.com/2010/01/20/why-are-movie-based-games-failing/</link>
	<description>Bringing a little drama to social games</description>
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		<title>By: Diallo</title>
		<link>http://justingibbs.com/2010/01/20/why-are-movie-based-games-failing/comment-page-1/#comment-1154</link>
		<dc:creator>Diallo</dc:creator>
		<pubDate>Mon, 01 Feb 2010 02:20:51 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=3420#comment-1154</guid>
		<description>You stole that Spider-man 2 bit at the end from me.  But that&#039;s ok.</description>
		<content:encoded><![CDATA[<p>You stole that Spider-man 2 bit at the end from me.  But that&#39;s ok.</p>
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		<title>By: John D&#39;Acquisto</title>
		<link>http://justingibbs.com/2010/01/20/why-are-movie-based-games-failing/comment-page-1/#comment-1149</link>
		<dc:creator>John D&#39;Acquisto</dc:creator>
		<pubDate>Tue, 26 Jan 2010 02:25:37 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=3420#comment-1149</guid>
		<description>Typcially there is a rule to follow: If a game is released alongside a movie, its going to suck. If the game is released separate from the movie, or made just because the developers like the IP (spider-man games have always been really good) then it will be great.</description>
		<content:encoded><![CDATA[<p>Typcially there is a rule to follow: If a game is released alongside a movie, its going to suck. If the game is released separate from the movie, or made just because the developers like the IP (spider-man games have always been really good) then it will be great.</p>
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		<title>By: justingibbs</title>
		<link>http://justingibbs.com/2010/01/20/why-are-movie-based-games-failing/comment-page-1/#comment-1147</link>
		<dc:creator>justingibbs</dc:creator>
		<pubDate>Sat, 23 Jan 2010 00:18:20 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=3420#comment-1147</guid>
		<description>I agree with you about the reasoning behind Avatar&#039;s success, but you have to give Cameron some credit for not just relying on special effects but cliche story lines. I don&#039;t know if it&#039;s his editing or maybe just the special effects but people fell for it with Titanic and now Avatar. I love your comparison to Jurassic Park. I expect in a year Avatar will hit the DVD shelves and get as good of a response as Titanic did - it sold well but was no where near the top 10 of DVDs ever sold. These are event movies, once it&#039;s over people look at them with critical eyes again. The Godfather has staying power.&lt;br&gt;&lt;br&gt;As for using Disney theme park rides and Legos as source material for games, I would submit that they&#039;re more story worlds than specific stories. Story worlds give you a little more leeway. That said, Avatar creates quite an interesting world itself but one I think I would rather visit in person than play a game in. I would think LittleBigPlanet is a much more enjoyable world to visit in a video game.</description>
		<content:encoded><![CDATA[<p>I agree with you about the reasoning behind Avatar&#39;s success, but you have to give Cameron some credit for not just relying on special effects but cliche story lines. I don&#39;t know if it&#39;s his editing or maybe just the special effects but people fell for it with Titanic and now Avatar. I love your comparison to Jurassic Park. I expect in a year Avatar will hit the DVD shelves and get as good of a response as Titanic did &#8211; it sold well but was no where near the top 10 of DVDs ever sold. These are event movies, once it&#39;s over people look at them with critical eyes again. The Godfather has staying power.</p>
<p>As for using Disney theme park rides and Legos as source material for games, I would submit that they&#39;re more story worlds than specific stories. Story worlds give you a little more leeway. That said, Avatar creates quite an interesting world itself but one I think I would rather visit in person than play a game in. I would think LittleBigPlanet is a much more enjoyable world to visit in a video game.</p>
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		<title>By: eforhan</title>
		<link>http://justingibbs.com/2010/01/20/why-are-movie-based-games-failing/comment-page-1/#comment-1146</link>
		<dc:creator>eforhan</dc:creator>
		<pubDate>Fri, 22 Jan 2010 23:38:03 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=3420#comment-1146</guid>
		<description>I would suggest that Avatar-the-movie is successful because of the ground-breaking graphics, and possibly Cameron&#039;s name -- and nothing more, in my very humble opinion. Consider it this decade&#039;s &lt;i&gt;Jurassic Park&lt;/i&gt;.  If it weren&#039;t for the great dinosaur FX and Spielberg&#039;s name attached, it would have likely failed.  Imagine, if you will, rubber-suit dinosaur costumes.  That movie was &lt;i&gt;all&lt;/i&gt; about the effects;  they left the plot back in the original book.&lt;br&gt;&lt;br&gt;Having watched &lt;a href =&quot;http://www.youtube.com/watch?v=uU__ULnPB0k&quot; rel=&quot;nofollow&quot;&gt;a video of the game&lt;/a&gt;, it seems to have very pretty environments -- for a video game.  Still, perhaps it&#039;s that it falls into the uncanny valley since our computers just can&#039;t process better?  Or maybe players don&#039;t like running around killing everything in a game realizing they&#039;ll probably get preached to about killing animals, plants or natives (like in the movie itself)?&lt;br&gt;&lt;br&gt;Or perhaps the game just plain isn&#039;t fun?&lt;br&gt;&lt;br&gt;  If a successful movie series can be made from a &lt;i&gt;Disney theme park ride&lt;/i&gt;, I suspect that with a little insight and inspiration, the same could be done with many popular franchises. &lt;br&gt;&lt;br&gt;The Lego video game series are a lot of fun.  The Lego Star Wars series understands the essence of Star Wars like few SW games previously have -- and those are done in the style of a child&#039;s toy set!&lt;br&gt;&lt;br&gt; You&#039;re right, though: Not all will so translate to or from a movie screen. &lt;br&gt;&lt;br&gt;Then again, &lt;a href=&quot;http://video.ign.com/dor/articles/923215/black20-trailer-park/videos/black20_digdug_new.html&quot; rel=&quot;nofollow&quot;&gt;maybe they can?&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I would suggest that Avatar-the-movie is successful because of the ground-breaking graphics, and possibly Cameron&#39;s name &#8212; and nothing more, in my very humble opinion. Consider it this decade&#39;s <i>Jurassic Park</i>.  If it weren&#39;t for the great dinosaur FX and Spielberg&#39;s name attached, it would have likely failed.  Imagine, if you will, rubber-suit dinosaur costumes.  That movie was <i>all</i> about the effects;  they left the plot back in the original book.</p>
<p>Having watched <a href ="http://www.youtube.com/watch?v=uU__ULnPB0k" rel="nofollow">a video of the game</a>, it seems to have very pretty environments &#8212; for a video game.  Still, perhaps it&#39;s that it falls into the uncanny valley since our computers just can&#39;t process better?  Or maybe players don&#39;t like running around killing everything in a game realizing they&#39;ll probably get preached to about killing animals, plants or natives (like in the movie itself)?</p>
<p>Or perhaps the game just plain isn&#39;t fun?</p>
<p>  If a successful movie series can be made from a <i>Disney theme park ride</i>, I suspect that with a little insight and inspiration, the same could be done with many popular franchises. </p>
<p>The Lego video game series are a lot of fun.  The Lego Star Wars series understands the essence of Star Wars like few SW games previously have &#8212; and those are done in the style of a child&#39;s toy set!</p>
<p> You&#39;re right, though: Not all will so translate to or from a movie screen. </p>
<p>Then again, <a href="http://video.ign.com/dor/articles/923215/black20-trailer-park/videos/black20_digdug_new.html" rel="nofollow">maybe they can?</a></p>
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