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	<title>Comments on: Social gamers aren&#8217;t looking for games</title>
	<atom:link href="http://justingibbs.com/2010/01/28/social-gamers-are-not-looking-for-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://justingibbs.com/2010/01/28/social-gamers-are-not-looking-for-games/</link>
	<description>Bringing a little drama to social games</description>
	<lastBuildDate>Wed, 28 Jul 2010 22:09:38 +0000</lastBuildDate>
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		<title>By: The Health Dude</title>
		<link>http://justingibbs.com/2010/01/28/social-gamers-are-not-looking-for-games/comment-page-1/#comment-1173</link>
		<dc:creator>The Health Dude</dc:creator>
		<pubDate>Wed, 17 Feb 2010 03:43:26 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=3524#comment-1173</guid>
		<description>Interesting games for  all fans and dedicated gamers from all continents. It is the best way to kill time. Thanks.</description>
		<content:encoded><![CDATA[<p>Interesting games for  all fans and dedicated gamers from all continents. It is the best way to kill time. Thanks.</p>
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		<title>By: justingibbs</title>
		<link>http://justingibbs.com/2010/01/28/social-gamers-are-not-looking-for-games/comment-page-1/#comment-1172</link>
		<dc:creator>justingibbs</dc:creator>
		<pubDate>Wed, 17 Feb 2010 01:01:09 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=3524#comment-1172</guid>
		<description>I never got to play Majestic but ARGs have always intrigued me. The seem ripe for the social media sites like Facebook and Twitter however I hear less and less about ARGs these days. Maybe that&#039;s just me though. They do present interesting issues outside of what traditional interactive dramas have faced: &lt;br&gt;&lt;br&gt;* That Darn Conundrum - &lt;a href=&quot;http://grandtextauto.org/2003/10/22/that-darn-conundrum/&quot; rel=&quot;nofollow&quot;&gt;http://grandtextauto.org/2003/10/22/that-darn-c...&lt;/a&gt;&lt;br&gt;* Flawed Methods for Interactive Storytelling - &lt;a href=&quot;http://www.erasmatazz.com/library/JCGD_Volume_7/Flawed_Methods.html&quot; rel=&quot;nofollow&quot;&gt;http://www.erasmatazz.com/library/JCGD_Volume_7...&lt;/a&gt;&lt;br&gt;&lt;br&gt;Dan Hon wrote a great article about the issues affecting ARGs specifically, &quot;Everything you know about ARGs is WRONG&quot; - &lt;a href=&quot;http://www.sixtostart.com/onetoread/2008/everything-you-know-about-args-is-wrong/&quot; rel=&quot;nofollow&quot;&gt;http://www.sixtostart.com/onetoread/2008/everyt...&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I never got to play Majestic but ARGs have always intrigued me. The seem ripe for the social media sites like Facebook and Twitter however I hear less and less about ARGs these days. Maybe that&#39;s just me though. They do present interesting issues outside of what traditional interactive dramas have faced: </p>
<p>* That Darn Conundrum &#8211; <a href="http://grandtextauto.org/2003/10/22/that-darn-conundrum/" rel="nofollow"></a><a href="http://grandtextauto.org/2003/10/22/that-darn-c.." rel="nofollow">http://grandtextauto.org/2003/10/22/that-darn-c..</a>.<br />* Flawed Methods for Interactive Storytelling &#8211; <a href="http://www.erasmatazz.com/library/JCGD_Volume_7/Flawed_Methods.html" rel="nofollow"></a><a href="http://www.erasmatazz.com/library/JCGD_Volume_7.." rel="nofollow">http://www.erasmatazz.com/library/JCGD_Volume_7..</a>.</p>
<p>Dan Hon wrote a great article about the issues affecting ARGs specifically, &#8220;Everything you know about ARGs is WRONG&#8221; &#8211; <a href="http://www.sixtostart.com/onetoread/2008/everything-you-know-about-args-is-wrong/" rel="nofollow"></a><a href="http://www.sixtostart.com/onetoread/2008/everyt.." rel="nofollow">http://www.sixtostart.com/onetoread/2008/everyt..</a>.</p>
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		<title>By: richardconroy</title>
		<link>http://justingibbs.com/2010/01/28/social-gamers-are-not-looking-for-games/comment-page-1/#comment-1171</link>
		<dc:creator>richardconroy</dc:creator>
		<pubDate>Wed, 17 Feb 2010 00:30:33 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=3524#comment-1171</guid>
		<description>Gaming is a very broad term. The computer games that are promoted as the significant examples of out craft are actually a specialisation. This is why we call them &#039;hardcore&#039; games, &#039;casual&#039; games, or use specialised language to describe them. Anything that has a reward mechanic is a game. The fact that the mainstream industry is dismissive of the current crop of social games is irrelevant. The fact that the current crop of social games is of relatively poor and uninspired quality is more relevant.&lt;br&gt;&lt;br&gt;If anything current facebook games stress the viral elements more than the game play. I had a go at airing a few points of mine on this a while back: &lt;a href=&quot;http://richardconroy.blogspot.com/2009/12/grindville-population-74-million.html&quot; rel=&quot;nofollow&quot;&gt;http://richardconroy.blogspot.com/2009/12/grind...&lt;/a&gt;&lt;br&gt;&lt;br&gt;Hopefully this situation will improve as we get better designers and more original thought into social games. There are great opportunities for games here that would not be workable in other media.</description>
		<content:encoded><![CDATA[<p>Gaming is a very broad term. The computer games that are promoted as the significant examples of out craft are actually a specialisation. This is why we call them &#39;hardcore&#39; games, &#39;casual&#39; games, or use specialised language to describe them. Anything that has a reward mechanic is a game. The fact that the mainstream industry is dismissive of the current crop of social games is irrelevant. The fact that the current crop of social games is of relatively poor and uninspired quality is more relevant.</p>
<p>If anything current facebook games stress the viral elements more than the game play. I had a go at airing a few points of mine on this a while back: <a href="http://richardconroy.blogspot.com/2009/12/grindville-population-74-million.html" rel="nofollow"></a><a href="http://richardconroy.blogspot.com/2009/12/grind.." rel="nofollow">http://richardconroy.blogspot.com/2009/12/grind..</a>.</p>
<p>Hopefully this situation will improve as we get better designers and more original thought into social games. There are great opportunities for games here that would not be workable in other media.</p>
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		<title>By: links for 2010-02-16</title>
		<link>http://justingibbs.com/2010/01/28/social-gamers-are-not-looking-for-games/comment-page-1/#comment-1174</link>
		<dc:creator>links for 2010-02-16</dc:creator>
		<pubDate>Tue, 16 Feb 2010 23:07:55 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=3524#comment-1174</guid>
		<description>[...] Social gamers aren&#039;t looking for games Games, stories, imagination, user experience, social engagement&#8230; can one draw a line between them? I think the potential of play and imagination in communication, storytelling and advertising is massive. Just don&#039;t get stuck on the labels. People like to play &#8211; whatever they are doing and what they call it. (tags: games design imagination storytelling social) [...]</description>
		<content:encoded><![CDATA[<p>[...] Social gamers aren&#39;t looking for games Games, stories, imagination, user experience, social engagement&#8230; can one draw a line between them? I think the potential of play and imagination in communication, storytelling and advertising is massive. Just don&#39;t get stuck on the labels. People like to play &#8211; whatever they are doing and what they call it. (tags: games design imagination storytelling social) [...]</p>
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		<title>By: Bryan K</title>
		<link>http://justingibbs.com/2010/01/28/social-gamers-are-not-looking-for-games/comment-page-1/#comment-1169</link>
		<dc:creator>Bryan K</dc:creator>
		<pubDate>Tue, 16 Feb 2010 20:53:47 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=3524#comment-1169</guid>
		<description>This article reminded me of a game I played in 2001 called Majestic.  More of an interesting interactive story than a computer game.  And when it would call you and leave messages on your home phone, send a fax or instant message, it began to blur the lines between reality and the game world.  &lt;a href=&quot;http://pc.ign.com/articles/158/158565p1.html&quot; rel=&quot;nofollow&quot;&gt;http://pc.ign.com/articles/158/158565p1.html&lt;/a&gt;&lt;br&gt;&lt;br&gt;It would be interesting to see if someone could take a game like this, and mix it in with friends on Facebook or other social networks where you and friends work together to dig through the mysteries and find your way through the experience.</description>
		<content:encoded><![CDATA[<p>This article reminded me of a game I played in 2001 called Majestic.  More of an interesting interactive story than a computer game.  And when it would call you and leave messages on your home phone, send a fax or instant message, it began to blur the lines between reality and the game world.  <a href="http://pc.ign.com/articles/158/158565p1.html" rel="nofollow">http://pc.ign.com/articles/158/158565p1.html</a></p>
<p>It would be interesting to see if someone could take a game like this, and mix it in with friends on Facebook or other social networks where you and friends work together to dig through the mysteries and find your way through the experience.</p>
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		<title>By: Bookmarks for February 16th through February 17th &#8212; arghh.net</title>
		<link>http://justingibbs.com/2010/01/28/social-gamers-are-not-looking-for-games/comment-page-1/#comment-1170</link>
		<dc:creator>Bookmarks for February 16th through February 17th &#8212; arghh.net</dc:creator>
		<pubDate>Tue, 16 Feb 2010 17:28:43 +0000</pubDate>
		<guid isPermaLink="false">http://justingibbs.com/?p=3524#comment-1170</guid>
		<description>[...] Social gamers aren&#8217;t looking for games &#8211; Thought-provoking pov on social gaming, relevant to #ebooks Social Gamers aren&#039;t looking for games Relevant to my dream [...]</description>
		<content:encoded><![CDATA[<p>[...] Social gamers aren&rsquo;t looking for games &#8211; Thought-provoking pov on social gaming, relevant to #ebooks Social Gamers aren&#39;t looking for games Relevant to my dream [...]</p>
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