Interactive drama is on the lunatic fringe

Reading The Pixar Touch I found it consoling how there was a time when computer animation was considered the lunatic fringe. The term showed up in a quote about Ed Catmull, co-founder of Pixar Animation Studios.

“Computer animation was sort of on the lunatic fringe at that time,” said Fred Parke, a fellow Ph. D. student in Catmull’s class who also worked on animation. “People were just barely to the point where they could get a computer to put out still images.”

The amazing thing is that when computer animation was no longer fringe, Catmull pushed to the next lunatic fringe – creating the first fully computer-animated feature film. We all know where that ended – Disney bought Pixar for $7.4 billion.

I feel like interactive story is on the fringe now. Video games have found a way to incorporate it but only in very basic techniques. Talking to a few  in the industry I feel like they’re still struggling to embrace the medium, continually reverting back to the game play for safety. At the 2007 Screenwriting Expo Chris Klug, Creative Director at Cheyenne Mountain Entertainment, advised a room full of aspiring game writers to never mention interactive story.

Mention interactive fiction and they’ll think you’re an academic.

Interactive StoryInteractive story still seems fringe and if that’s true, interactive drama is certainly lunatic fringe. To think you can ditch the gameplay and still keep people engaged through just the story strikes most as crazy. Hollywood and the game industry have a long history of trying to do just that. Ed Heinbockel, CEO of Visual Purple remembers an early attempt, Mr. Payback. Actually the executive team at Visual Purple are a rare bread in the industry – veterans. The company’s roots are in interactive movies, producing such hits as Silent Steel and Blue Force. That also means they’ve seen more attempts to create interactive drama than they care to remember. I feel fortunate to work with them, especially seeing how they’ve managed to carve out a business producing interactive stories for training simulations. Hopefully we’ll find a way to unlock the conundrum that has plagued creators of interactive story. It’ll most likely be a long and winding road as it was for Pixar – from lunatic fringe to mainstream.

Entertainment at your fingertips

Giving her annual overview of Internet trends at the Web 2.0 Summit, Mary Meeker highlighted the mobile device explosion.

Mobile devices will evolve as remote controls for ever expanding types of real-time cloud-based services, including emerging category of location-based services, creating opportunities + dislocations, empowering consumers in unprecedented + transformative ways.

You can even see the explosion in the chart – tablet, wireless home appliances, home entertainment, mobile video, etc.

Computer Growth Drivers Over Time
What all that looks like to me is a prime market for new forms of entertainment. As Hollywood is struggling the potential for new models are taking off. The most interesting of which to me is entertainment at your fingertips. The anticipated Apple Tablet will most likely go  in your lap, well within reach of your fingers – begging you to interact with it. It’s the prefect place for interactive story. Granted, mobile game devices have always been at your fingertips but they’ve always appealed to a gamer audience. For interactive story to really take off it’ll need to expand into the mass market and tablets or e-readers seem a great place to start. Plus, interactive story isn’t as processor intensive as most video games. It’s almost a match made in heaven.

Interactive story will ride to mass market on the back of the mobile explosion.

Apple tablet for web, books, movies, and interactive story?

Apparently Apple is asking Australian media companies if they want to put their content on its upcoming tablet computer. The Sydney Morning Herald goes as far as to say:

It will have a touch screen and be targeted at users who mainly want to surf the web, read books and newspapers or watch movies.

Seeing what the iPhone did for the mobile web and applications I can’t wait to see what it does for books. But more than that I’d like to see it be a catalyst for new forms of media; like webcomics or dare I say interactive story.

The Apple tablet will truly put the viewing experience in your lap and well within reach of your fingers. Think of doing more than hitting pause and play? It seems the perfect place to experiment with interactive story. Now if only Genkii would launch their One Coin comics platform.

And who knows, maybe it’ll stir up some excitement in virtual worlds again.

Why not task Pixar with inventing real-time story?

Walt Disney’s CEO Bob Iger thinks the Hollywood model is broken and in need of quick change.

“The business model that underpins the movie business is changing,” Mr Iger told the Financial Times “If we don’t adapt to the change there won’t be a business – that’s my exhortation to my team.”

So if the movie business is dieing as we know it, why doesn’t Iger task Pixar with innovating their way out of it. The group at Pixar, along with Steve Jobs, have already shown a peculiar knack for innovation. They made the first feature-length computer-animated film, now task them with creating the first mainstream real-time story that isn’t entirely game based. Tieing play to the server is the only way to combat pirates, it’s the WoW model and it’s the model Hollywood desperately needs. The game industry gets it, now Hollywood needs to move to the same model. It’s moving from overlaying real-time story on top of a game to using real-t time story to create drama, and who better to do that than Pixar?

Hollywood needs to go real-time

As the article on CNet explained, Hollywood’s world is dieing. It almost brings a tear to my eye as an aspiring screenwriter. I was hoping to slip into the industry before the collapse. Looks like I may be a little too late.

The past weekend, at a conference on the USC campus, Disney CEO Bob Iger said the “business model that formed the motion picture business…is changing profoundly before our eyes.”

Iger warned that studios must make profound changes, “or you will no longer have a business.”

It’s the same for all old media, their lock on distribution and production is fading and with it their massive profits. Hollywood needs to find a new way, but as anyone knows – change is hard. There are some who are trying to lead the way as I saw at the 2009 Screenwriting Expo where Anthony Zuiker was pitching is digi-novel Level 26. I was lucky enough to also catch Zuiker at the Virtual Worlds Conference in 2007 where he introduced the famous CSI Second Life episode and tie-in. I’ll give Zuiker credit, at least he is trying as he says, to merge Hollywood and Silicon Valley.

Returning to work after the screenwriting expo Monday I got to hear about the deep scars previous attempts to merge Hollywood and Silicon Valley had left behind. Visual Purple‘s roots are actually in interactive story or better known in the 90’s as interactive movies, producing such hits as Silent Steel and Blue Force. They’ve also worked on countless projects with Hollywood that went no where. Hollywood and Silicon Valley are of two different cultures – one doesn’t get story, the other can’t admit failure. But as they say, necessity is the mother of all invention and Hollywood needs something new.

What we can expect from Hollywood in the next few years:

  1. A rush to ancillary sales – Disney has maximized this model with their theme parks
  2. Smaller budgets – this isn’t any surprise as they try and ratchet back expenses
  3. Experimentation with SaaS (Software as a Service) type model – maybe we can call it MaaS (Movies as a Service) but it’s pretty much the same thing as games moving to subscriptions with the likes of WoW

The last one, the SassS model, might be new for some people but it’s one of the only surefire ways to make money on the Internet. The only problem is how do you cram movies into such a model, something where the movie itself is in real-time and can only be experienced if you’re connected. You have to tie the entertainment value to the server, not just try to encrypt or lock down a video file. But how would that look? What would it be like if movies were real-time?

Call it real-time story or interactive story it’s something I’ve been experimenting with for years. And for the last few months I’ve actually been building it at Visual Purple. Every day I work with Virtual Worlds, NPCs, and a story engine to create real-time story. There are others creating real-time story as well. MMO developers are creating story worlds, which are a type of interactive story. Narrative in video games are another form. However all of them are still not that similar to the movies Hollywood was built upon. At Visual Purple we’re building training simulations – they have story but when was the last time you paid $10 to watch a training movie? But the technology is there and evolving. When movies were new they were almost nothing like what we see today in theaters. Many just captured vaudeville acts. But they evolved and the same will be true with interactive story. The situation today is similar to what the early film pioneers dealt with at the turn of the century. The technology and production quality will improve as it did for video games and artists will learn how to create drama using the tools. It’s an exciting time and it might just be the next big thing in Hollywood.