Reading The Pixar Touch I found it consoling how there was a time when computer animation was considered the lunatic fringe. The term showed up in a quote about Ed Catmull, co-founder of Pixar Animation Studios.
“Computer animation was sort of on the lunatic fringe at that time,” said Fred Parke, a fellow Ph. D. student in Catmull’s class who also worked on animation. “People were just barely to the point where they could get a computer to put out still images.”
The amazing thing is that when computer animation was no longer fringe, Catmull pushed to the next lunatic fringe – creating the first fully computer-animated feature film. We all know where that ended – Disney bought Pixar for $7.4 billion.
I feel like interactive story is on the fringe now. Video games have found a way to incorporate it but only in very basic techniques. Talking to a few in the industry I feel like they’re still struggling to embrace the medium, continually reverting back to the game play for safety. At the 2007 Screenwriting Expo Chris Klug, Creative Director at Cheyenne Mountain Entertainment, advised a room full of aspiring game writers to never mention interactive story.
Mention interactive fiction and they’ll think you’re an academic.
Interactive story still seems fringe and if that’s true, interactive drama is certainly lunatic fringe. To think you can ditch the gameplay and still keep people engaged through just the story strikes most as crazy. Hollywood and the game industry have a long history of trying to do just that. Ed Heinbockel, CEO of Visual Purple remembers an early attempt, Mr. Payback. Actually the executive team at Visual Purple are a rare bread in the industry – veterans. The company’s roots are in interactive movies, producing such hits as Silent Steel and Blue Force. That also means they’ve seen more attempts to create interactive drama than they care to remember. I feel fortunate to work with them, especially seeing how they’ve managed to carve out a business producing interactive stories for training simulations. Hopefully we’ll find a way to unlock the conundrum that has plagued creators of interactive story. It’ll most likely be a long and winding road as it was for Pixar – from lunatic fringe to mainstream.


So if the movie business is dieing as we know it, why doesn’t Iger task Pixar with innovating their way out of it. The group at Pixar, along with Steve Jobs, have already shown a peculiar knack for innovation. They made the first feature-length computer-animated film, now task them with creating the first mainstream 