Social Gaming

Frivolous mediums evolve – so will social games

by justingibbs on August 26, 2010

Adam Rafkin has a very opinionated piece on GigaOM – Why Google has no game. It’s an interesting read but I feel like he’s just on the Facebook bandwagon. I remember a time when everyone was on the Google bandwagon and it was Yahoo! who looked like the chump. That’s the way they hype cycle [...]

{ 0 comments }

The end of the one size fits all social graph

by justingibbs on August 19, 2010

Google’s Chrome presentation at GDC Europe, left Mashable’s Ben Parr asking just how will Google determine your social graph? We find the “Apps your friends like” section to be especially intriguing: is Google going to use Gmail, Buzz or something else to determine who your friends are? It’s a very good question and it’ll be [...]

{ 0 comments }

Using storyboards to build social games

by justingibbs on August 3, 2010

If a car comes off the assembly line with only three wheels it’s obvious to everyone that someone screwed up. I wish that were true in the software industry. Maybe the Product Manager knows when a new email product is missing a “wheel” but does the rest of the build team? Maybe if they read [...]

{ 1 comment }

Mouse ears for me

by justingibbs on July 27, 2010

The rumors started last week with a TechCrunch article and today - Disney Paying Up To $763 Million For Social Gaming Company Playdom. So it looks like mouse ears for me and a free trip to Disneyland. It certainly changes the landscape for social games. Also plays to the theory that the game industry at large [...]

{ 4 comments }

On TechCrunch over the weekend Michael Arrington claimed it the age of Facebook. Someday, maybe a decade from now, some new technology will rise and allow other companies to threaten Facebook. But until then there is little to stop them. Their march to dominance has just begun. I agree that with Michael that Facebook has stolen [...]

{ 5 comments }