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	<title>Justin Gibbs &#187; Social Gaming</title>
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	<link>http://justingibbs.com</link>
	<description>Bringing a little drama to social games</description>
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		<title>Mouse ears for me</title>
		<link>http://justingibbs.com/2010/07/27/mouse-ears-for-me/</link>
		<comments>http://justingibbs.com/2010/07/27/mouse-ears-for-me/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 04:36:54 +0000</pubDate>
		<dc:creator>justingibbs</dc:creator>
				<category><![CDATA[Social Gaming]]></category>

		<guid isPermaLink="false">http://justingibbs.com/?p=4214</guid>
		<description><![CDATA[The rumors started last week with a TechCrunch article and today - Disney Paying Up To $763 Million For Social Gaming Company Playdom. So it looks like mouse ears for me and a free trip to Disneyland. It certainly changes the landscape for social games. Also plays to the theory that the game industry at large [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://justingibbs.com/wp-content/uploads/2010/07/images.jpeg"><img class="alignright size-full wp-image-4218" title="mouse ears" src="http://justingibbs.com/wp-content/uploads/2010/07/images.jpeg" alt="" width="225" height="225" /></a>The rumors started last week with a <a title="Disney About To Acquire Playdom" href="http://techcrunch.com/2010/07/22/disney-acquire-playdom/">TechCrunch article</a> and today - <a title="Disney Paying Up To $763 Million For Social Gaming Company Playdom" href="http://www.businessinsider.com/disney-acquires-social-gaming-company-playdom-2010-7#ixzz0uvgW3WoY">Disney Paying Up To $763 Million For Social Gaming Company Playdom</a>. So it looks like mouse ears for me and a free trip to Disneyland.</p>
<p>It certainly changes the landscape for social games. Also plays to the theory that the game industry at large is <a title="Casual games growing at a not-so-casual pace" href="http://www.msnbc.msn.com/id/38334106/ns/technology_and_science-games/">moving toward social games</a>.</p>
<blockquote><p>Companies that have embraced casual games have been the ones that have been able to revolutionize the games business. Those that have held onto the core games have not. Look at Facebook, they embraced casual games. Apple with the iPhone embraced casual games. Look at the three major consoles. Who won? The Wii. Why? They embraced casual games.</p></blockquote>


<p>Related posts:<ol><li><a href='http://justingibbs.com/2010/01/07/facebook-looking-to-squash-the-virality-of-social-games/' rel='bookmark' title='Permanent Link: Facebook squashing the virality of social games?'>Facebook squashing the virality of social games?</a></li>
<li><a href='http://justingibbs.com/2010/04/25/social-games-are-like-mini-startups-always-in-search-of-a-business-model/' rel='bookmark' title='Permanent Link: Social games are like mini startups &#8211; always in search of a business model'>Social games are like mini startups &#8211; always in search of a business model</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://justingibbs.com/2010/07/27/mouse-ears-for-me/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>Will Apple pull an end-around Facebook with social games?</title>
		<link>http://justingibbs.com/2010/04/27/will-apple-pull-an-end-around-facebook-with-social-games/</link>
		<comments>http://justingibbs.com/2010/04/27/will-apple-pull-an-end-around-facebook-with-social-games/#comments</comments>
		<pubDate>Tue, 27 Apr 2010 15:03:29 +0000</pubDate>
		<dc:creator>justingibbs</dc:creator>
				<category><![CDATA[Social Gaming]]></category>

		<guid isPermaLink="false">http://justingibbs.com/?p=4104</guid>
		<description><![CDATA[On TechCrunch over the weekend Michael Arrington claimed it the age of Facebook. Someday, maybe a decade from now, some new technology will rise and allow other companies to threaten Facebook. But until then there is little to stop them. Their march to dominance has just begun. I agree that with Michael that Facebook has stolen [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://justingibbs.com/wp-content/uploads/2010/01/n20531316728_2397.jpg"><img class="alignright size-full wp-image-3343" title="Facebook" src="http://justingibbs.com/wp-content/uploads/2010/01/n20531316728_2397.jpg" alt="" width="179" height="179" /></a>On TechCrunch over the weekend Michael Arrington claimed it <a title="The Age Of Facebook" href="http://techcrunch.com/2010/04/25/the-age-of-facebook/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:+Techcrunch+(TechCrunch)">the age of Facebook</a>.</p>
<blockquote><p>Someday, maybe a decade from now, some new technology will rise and allow other companies to threaten Facebook. But until then there is little to stop them. Their march to dominance has just begun.</p></blockquote>
<p>I agree that with Michael that Facebook has stolen the limelight from Google however I&#8217;m not as sure they will reign for a decade. One serious threat on the horizon &#8211; social games. Some go as far as to claim social games the killer app of social networks. According to a recent <a title="New Survey Reveals Social Gaming Phenomenon in U.S. and U.K." href="http://popcap.mediaroom.com/index.php?s=43&amp;item=149">PopCap survey</a>, 49% of the time social gamers login to Facebook specifically to play games.</p>
<p>That&#8217;s great for Facebook, currently it&#8217;s the home of social games. However I doubt Facebook is that comfortable with such a moniker. Facebook has already taken <a title="‘Social’ Games Predictions for 2010" href="http://thefloggingwillcontinue.com/?p=67">steps to limit the viral nature of social games</a>, showing more of a concern to fight against spam. Facebook&#8217;s hesitation to fully embrace social games fully leaves the door wide open for competition. And seeing as how <a title="Facebook to Take 30% Cut of Developers’ Facebook Credits Revenues" href="http://mashable.com/2010/02/25/facebook-credits-share/">Facebook takes a 30% cut</a> from game developers with Facebook credits they&#8217;re practically driving developers to seek out alternatives. In steps in <a title="4 Reasons the iPhone Is a (Video)Game Changer" href="http://mashable.com/2010/04/24/ipad-games/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:+Mashable+(Mashable)">Apple with Game Center</a>. And how far behind could Google be with Android?</p>
<p>Michael is correct that no one will be able to take Facebook head on, but they can surely do an end-around by embracing social games. It might not be enough to topple Facebook but it could give some a beachhead. A decade is a long time to try and stay on top.</p>
<p>What do you think about Facebook leaving the window for social games open?</p>


<p>Related posts:<ol><li><a href='http://justingibbs.com/2010/01/07/facebook-looking-to-squash-the-virality-of-social-games/' rel='bookmark' title='Permanent Link: Facebook squashing the virality of social games?'>Facebook squashing the virality of social games?</a></li>
<li><a href='http://justingibbs.com/2010/03/10/will-social-games-push-users-to-open-data-standards/' rel='bookmark' title='Permanent Link: Will social games push users to open data standards?'>Will social games push users to open data standards?</a></li>
<li><a href='http://justingibbs.com/2010/02/12/will-google-buzz-support-social-games/' rel='bookmark' title='Permanent Link: Will Google Buzz support social games?'>Will Google Buzz support social games?</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>Social games are like mini startups &#8211; always in search of a business model</title>
		<link>http://justingibbs.com/2010/04/25/social-games-are-like-mini-startups-always-in-search-of-a-business-model/</link>
		<comments>http://justingibbs.com/2010/04/25/social-games-are-like-mini-startups-always-in-search-of-a-business-model/#comments</comments>
		<pubDate>Sun, 25 Apr 2010 15:16:06 +0000</pubDate>
		<dc:creator>justingibbs</dc:creator>
				<category><![CDATA[Lean Startups]]></category>
		<category><![CDATA[Social Gaming]]></category>

		<guid isPermaLink="false">http://justingibbs.com/?p=4075</guid>
		<description><![CDATA[After working for a fat startup that died I was introduced to lean startups by Eric Ries, I even attended Eric&#8217;s fist workshop. Friday I was lucky enough to attend Eric&#8217;s first Lean Startup Conference . Where as most hate conferences this one was power packed - Kent Beck, Steve Blank, and Randy Kosimar riled everyone up enough to [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://justingibbs.com/wp-content/uploads/2009/04/customerdiscoveroverview-e1272172650114.png"><img class="size-full wp-image-1417 alignright" title="customerdiscoveroverview" src="http://justingibbs.com/wp-content/uploads/2009/04/customerdiscoveroverview-e1272172650114.png" alt="" width="320" height="263" /></a></p>
<p>After working for a <a title="The Case for the Fat Start-Up" href="http://voices.allthingsd.com/20100317/the-case-for-the-fat-startup/">fat startup</a> that died I was introduced to <a title="The lean startup" href="http://www.startuplessonslearned.com/2008/09/lean-startup.html">lean startups</a> by Eric Ries, I even attended <a title="The first Lean Startup workshop" href="http://justingibbs.com/2009/05/29/the-first-lean-startup-workshop/">Eric&#8217;s fist workshop</a>. Friday I was lucky enough to attend Eric&#8217;s first <a title="Startup Lessons Learned" href="http://www.sllconf.com/">Lean Startup Conference</a> . Where as most hate conferences this one was power packed - <a title="Kent Beck" href="http://www.sllconf.com/speakers#kent-beck">Kent Beck</a>, <a title="Steve Blank" href="http://www.sllconf.com/speakers#steve-blank">Steve Blank</a>, and <a title="Randy Komisar" href="http://www.sllconf.com/speakers#randy-komisar">Randy Kosimar</a> riled everyone up enough to run out and begin their own startups if they hadn&#8217;t already. But a startup of my own was never dream of mine so I ran out trying to figure out how to apply the methodology at Playdom. And when you think about it, each social game is like a mini startup.</p>
<h3>It&#8217;s a dynamic hits driven business</h3>
<p><a href="http://justingibbs.com/wp-content/uploads/2009/10/hollywood-sign-address1-e1262832799841.jpg"><img class="alignright size-full wp-image-2778" title="Hollywood Sign" src="http://justingibbs.com/wp-content/uploads/2009/10/hollywood-sign-address1-e1262832799841.jpg" alt="" width="248" height="185" /></a>Social game companies have already shown that there is a business model behind virtual goods and games but as we all know, every new game is a new opportunity for success as well as failure. It&#8217;s just like Hollywood and as <a title="William Goldman" href="http://en.wikipedia.org/wiki/William_Goldman">William Goldman</a> says:</p>
<blockquote><p>Nobody knows anything.</p></blockquote>
<p>That doesn&#8217;t mean Hollywood executives are stupid, but refers to the fact that prior to a movies release, Hollywood has no idea how well a film will do. It&#8217;s the same for social games but where as movies are static, social games are highly dynamic. That isn&#8217;t to say you can interact with them but that they&#8217;re continually evolving. Testing features to see if it will improve monetization, engagement, lifetime value, etc. Startups do the same thing.</p>
<h3>Search for a business model</h3>
<p>One of the tenets of lean startups is understanding that a startup is in the search business. Not the search business like Google, but as Steve Blank says &#8211; for a business model.</p>
<blockquote><p>A startup is the organization used to search for a scalable business model. It&#8217;s all about the search, not execution or maximizing profits.</p></blockquote>
<p>Blank goes on to explain that because it&#8217;s a search, startups have different metrics than a traditional business. Where they think of balance sheets and cash flow, a lean startup worries about viral coefficient, lifetime value, etc. That certainly sounds a lot like the social game business.</p>
<h3>Built to learn</h3>
<p>As Eric <a title="How IMVU learned its way to $10M a year" href="http://venturehacks.com/articles/lean-startup">points out</a>, lean startups also differ from fat startups in that they&#8217;re built to learn not execute.</p>
<blockquote><p>Many founders believe that early stage startups are endeavors of execution. The customer is known, the product is known, and all we have to do is act.</p>
<p>Eric takes a different approach. He believes that many early stage startups are labors of learning. The customer is unknown, the product is unknown, and startups must be built to learn.</p></blockquote>
<p>In many ways the same is true for social games. The industry is still young and wide open. The majority of players are female, the game industry has never seen that before. The game industry has a good idea what guys look for, but women?</p>
<p>Currently the industry use game mechanics to engage players but is there a potential to employ other mechanics? <a title="interactive drama" href="/interactive-drama/">Hint, hint&#8230;</a></p>
<h3>Social games as lean startups</h3>
<p>As Steve Blank explains, lean startups execute <a title="Customer Development Methodology" href="http://www.slideshare.net/venturehacks/customer-development-methodology-presentation">customer development</a> and lean startup methodology. I get to do the same with social games at Playdom. Exciting times.</p>


<p>Related posts:<ol><li><a href='http://justingibbs.com/2009/09/02/want-to-innovate-start-with-a-profitable-business/' rel='bookmark' title='Permanent Link: Want to innovate, start with a profitable business'>Want to innovate, start with a profitable business</a></li>
<li><a href='http://justingibbs.com/2010/04/08/dont-make-me-think-for-social-games/' rel='bookmark' title='Permanent Link: &#8220;Don&#8217;t Make Me Think&#8221; for social games?'>&#8220;Don&#8217;t Make Me Think&#8221; for social games?</a></li>
<li><a href='http://justingibbs.com/2010/01/28/social-gamers-are-not-looking-for-games/' rel='bookmark' title='Permanent Link: Social gamers aren&#8217;t looking for games'>Social gamers aren&#8217;t looking for games</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Xbox live for the web &#8211; Mark Pincus keynote</title>
		<link>http://justingibbs.com/2010/04/20/xbox-live-for-the-web-mark-pincus-keynote/</link>
		<comments>http://justingibbs.com/2010/04/20/xbox-live-for-the-web-mark-pincus-keynote/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 05:30:01 +0000</pubDate>
		<dc:creator>justingibbs</dc:creator>
				<category><![CDATA[Social Gaming]]></category>

		<guid isPermaLink="false">http://justingibbs.com/?p=4051</guid>
		<description><![CDATA[Today I had the privilege to see Mark Pincus deliver the keynote at arguably the first social game conference. Many things in his keynote caught my ear but three in particular. It&#8217;s going to be an app world Made multiple comparisons to television Need to curate the audience An app world The meme going around in [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://justingibbs.com/wp-content/uploads/2010/04/Picture-8.png"><img class="alignright size-full wp-image-4061" title="Inside Social Apps 2010" src="http://justingibbs.com/wp-content/uploads/2010/04/Picture-8.png" alt="" width="382" height="109" /></a>Today I had the privilege to see <a title="Mark Pincus" href="http://en.wikipedia.org/wiki/Mark_Pincus">Mark Pincus</a> deliver the keynote at arguably the first <a title="Announcing Inside Social Apps 2010 – Coming April 20th in San Francisco" href="http://www.insidesocialgames.com/2010/01/28/announcing-inside-social-apps-2010-coming-april-20th-in-san-francisco/">social game conference</a>. Many things in his keynote caught my ear but three in particular.</p>
<ul>
<li>It&#8217;s going to be an app world</li>
<li>Made multiple comparisons to television</li>
<li>Need to curate the audience</li>
</ul>
<h3>An app world</h3>
<p>The <a title="meme" href="http://en.wikipedia.org/wiki/Meme">meme</a> going around in Silicon Valley is that the future of mobile is apps and since mobile is the future &#8211; it&#8217;s also the future of the Internet. Apple is certainly a big proponent where as Google is frightened about what that might mean for search. So far Zynga and the social game industry has just dabbled in the apps market, at least where the iPhone is concerned. So if Mark sees apps as the future that sure means a big change for Zynga, for everyone in the industry. Up to now there&#8217;s been a big divide between mobile and social game companies &#8211; different revenue streams, user base, and distribution.</p>
<h3>Multiple comparisons to television</h3>
<p><a href="http://justingibbs.com/wp-content/uploads/2010/04/Lost_title_card.jpeg"><img class="alignright size-full wp-image-4065" title="Lost" src="http://justingibbs.com/wp-content/uploads/2010/04/Lost_title_card.jpeg" alt="" width="280" height="158" /></a>More than once Mark mentioned social games and television. Spoke of how he was on the hunt for a new show Sunday nights, a show he could really get into and how it should be the same for social games. On another topic he mentioned how Zynga needs to strike a balance between adding and taking away features or risk their games becoming to complicated. Comparing the balance to the TV series Lost and how it isn&#8217;t fun anymore, it lost something.</p>
<p>It&#8217;s natural to compare the emerging social game industry to Hollywood, but maybe Mark is thinking about it more than most. Which led me to notice something else during the conference &#8211; we were still a lot of gamers talking about games. That might seem odd to say, but is there potential for more beyond games? Listening to Mark I might hazard a guess that he&#8217;s thinking beyond games.</p>
<h3>Need to curate the audience</h3>
<p>Mark also mentioned his concern for when a user has a bad experience in a game. It&#8217;s the classic &#8211; one bad experience might turn people off. Combined with the desire to see people search for social games like he searches for a new show to get into on Sundays and it all reminded me how unproven the social gaming market is. Sure FarmVille has revolutionized the gaming world but it&#8217;s only been two years, hardly enough time to prove it&#8217;s long term viability. Games aren&#8217;t going anywhere but the reach FarmVille has might not be repeatable.</p>
<h3>Xbox Live for the web</h3>
<p>Mark sort of wrapped his keynote up in saying he wants to see social games evolve into Xbox live for the web. It would have <a title="Inside Social Apps 2010: Mark Pincus Keynote on Growing the Social Gaming Industry" href="http://www.insidesocialgames.com/2010/04/20/inside-social-apps-2010-mark-pincus-keynote-on-growing-the-social-gaming-industry/">persistent navigation, universal feeds, and user communication channels</a>. I couldn&#8217;t agree more but would also like to see the medium experiment with other mechanics to create engagement &#8211; maybe something more akin to Hollywood such as drama.</p>


<p>Related posts:<ol><li><a href='http://justingibbs.com/2010/03/10/will-social-games-push-users-to-open-data-standards/' rel='bookmark' title='Permanent Link: Will social games push users to open data standards?'>Will social games push users to open data standards?</a></li>
<li><a href='http://justingibbs.com/2010/01/23/social-gamers-dont-comparison-shop/' rel='bookmark' title='Permanent Link: Social gamers don&#8217;t comparison shop'>Social gamers don&#8217;t comparison shop</a></li>
<li><a href='http://justingibbs.com/2010/01/07/facebook-looking-to-squash-the-virality-of-social-games/' rel='bookmark' title='Permanent Link: Facebook squashing the virality of social games?'>Facebook squashing the virality of social games?</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>&#8220;Don&#8217;t Make Me Think&#8221; for social games?</title>
		<link>http://justingibbs.com/2010/04/08/dont-make-me-think-for-social-games/</link>
		<comments>http://justingibbs.com/2010/04/08/dont-make-me-think-for-social-games/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 15:40:20 +0000</pubDate>
		<dc:creator>justingibbs</dc:creator>
				<category><![CDATA[Social Gaming]]></category>

		<guid isPermaLink="false">http://justingibbs.com/?p=3983</guid>
		<description><![CDATA[I&#8217;ve built and designing web pages since 1996. Having seen the art of web design evolve I can honestly say the best book I read on the subject and recommend more than any other is &#8220;Don&#8217;t Make Me Think&#8221; by Steve Krug. It brought a sense of clarity I had never felt before. In 1996 [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://justingibbs.com/wp-content/uploads/2010/04/mockup_2.png"><img class="alignright size-full wp-image-4010" title="Don't Make Me Think - A Common Sense Approach to Social Game Usability" src="http://justingibbs.com/wp-content/uploads/2010/04/mockup_2.png" alt="" width="251" height="321" /></a>I&#8217;ve built and designing web pages since 1996. Having seen the art of web design evolve I can honestly say the best book I read on the subject and recommend more than any other is &#8220;<a title="Don't Make Me Think" href="http://www.sensible.com/dmmt.html">Don&#8217;t Make Me Think</a>&#8221; by Steve Krug. It brought a sense of clarity I had never felt before. In 1996 people were trying anything and everything when designing web pages. Anything was possible so it was time to experiment. Which is great but as Krug&#8217;s book pointed out, visitors didn&#8217;t care much for our experiments. They typically only spent a few seconds on any web page and were quickly looking elsewhere. &#8220;Don&#8217;t Make Me Think&#8221; made this painfully obvious and then explained the conventions that had emerged over the years. Your logo goes in the top left hand corner or across the top of the page, don&#8217;t use fancy words in your navigation menu, on and on. &#8220;Don&#8217;t Make Me Think&#8221; seemed to cut through all the endless possibilities and get down to business.</p>
<p>Now that I&#8217;m building social games I can&#8217;t help but wish there was an equivalent book to give some clarity. A book that could quickly outline the conventions emerging today. I know many in the field would throw up their arms and say each game is unique and hence the menu system should be designed accordingly. However I heard the same things with web design and when you get right down to it, our audience isn&#8217;t that much different than those surfing web pages. Seconds lost trying to figure out how to add neighbors or add a bookmark can cost you that customer. I know how to make a link big and bring attention to it, but everything can&#8217;t have emphasis. It&#8217;s all a balance; a balance easier made if you know the conventions. Thankfully a much smarter man than I outlined them for web development, now can someone do that for social games? Granted it might still be a bit early, but I&#8217;m sure eventually Krug or someone will write &#8220;Social Games, Please Don&#8217;t Make Me Think&#8221;. On second thought that might not be the best title, but you get the point.</p>


<p>Related posts:<ol><li><a href='http://justingibbs.com/2010/01/07/facebook-looking-to-squash-the-virality-of-social-games/' rel='bookmark' title='Permanent Link: Facebook squashing the virality of social games?'>Facebook squashing the virality of social games?</a></li>
<li><a href='http://justingibbs.com/2010/02/12/will-google-buzz-support-social-games/' rel='bookmark' title='Permanent Link: Will Google Buzz support social games?'>Will Google Buzz support social games?</a></li>
<li><a href='http://justingibbs.com/2010/04/25/social-games-are-like-mini-startups-always-in-search-of-a-business-model/' rel='bookmark' title='Permanent Link: Social games are like mini startups &#8211; always in search of a business model'>Social games are like mini startups &#8211; always in search of a business model</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>8</slash:comments>
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		<title>Joining Playdom and the social game phenomenon</title>
		<link>http://justingibbs.com/2010/03/13/joining-playdom-and-the-social-game-phenomenon/</link>
		<comments>http://justingibbs.com/2010/03/13/joining-playdom-and-the-social-game-phenomenon/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 19:56:35 +0000</pubDate>
		<dc:creator>justingibbs</dc:creator>
				<category><![CDATA[Interactive Drama]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Social Gaming]]></category>

		<guid isPermaLink="false">http://justingibbs.com/?p=3897</guid>
		<description><![CDATA[I start at Playdom on Monday. I&#8217;m incredibly excited to dive head first into the social game arena and with a company like Playdom. The market is wide open, it&#8217;s the Wild West and I feel incredibly fortunate to be getting in at this point. Being the Wild West I hope to test the medium&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://justingibbs.com/wp-content/uploads/2010/01/playdom-logo.jpg"><img class="alignright size-full wp-image-3347" title="Playdom" src="http://justingibbs.com/wp-content/uploads/2010/01/playdom-logo.jpg" alt="" width="280" height="83" /></a>I start at <a title="Playdom" href="http://playdom.com">Playdom</a> on Monday. I&#8217;m incredibly excited to dive head first into the social game arena and with a company like Playdom. The market is wide open, it&#8217;s the Wild West and I feel incredibly fortunate to be getting in at this point. Being the Wild West I hope to test the medium&#8217;s potential for <a title="interactive drama" href="/interactive-drama">interactive drama</a>. Unlike <a title="The end of Virtual Worlds 1.0, now onto 2.0" href="http://justingibbs.com/2009/12/22/the-end-of-virtual-worlds-1-0-now-onto-2-0/">virtual worlds</a>, social games have the audience and they&#8217;re hungry for something new, for <a title="Social gamers aren’t looking for games" href="http://justingibbs.com/2010/01/28/social-gamers-are-not-looking-for-games/">interactive entertainment</a>.</p>
<h3>Hollywood meets A/B split testing</h3>
<p>The opportunity is also exciting because it&#8217;ll allow me to use my experience as a Product Manager building online apps and apply that toward entertainment. Imagine applying the type of feedback loops we see on the Internet to movies? Split test a movie or video game in real-time? I&#8217;ll also get the opportunity to leverage my years of studying screenwriting. It&#8217;s a very different world from trying to optimize a feature in Yahoo! Messenger to trying to figure out what game feature or story twist was more entertaining. It&#8217;s a different game and one I&#8217;m desperate to get into.</p>
<h3>Saying goodbye to Visual Purple</h3>
<p><a href="http://justingibbs.com/wp-content/uploads/2010/03/SilentSteel-e1268416088493.jpeg"><img class="size-full wp-image-3899 alignright" title="Silent Steel" src="http://justingibbs.com/wp-content/uploads/2010/03/SilentSteel-e1268416088493.jpeg" alt="" width="202" height="173" /></a>It&#8217;s with some trepidation that I say goodbye to <a title="Visual Purple" href="http://visualpurple.com">Visual Purple</a>. I learned a lot about interactive story from the seasoned team there. Their roots are in <a title="Wikipedia - Interactive movies" href="http://en.wikipedia.org/wiki/Interactive_movie">interactive movies</a> from the 90&#8242;s, producing such hits as <a title="Wikipedia - Silent Steel" href="http://www.subsim.com/ssr/steel.html">Silent Steel</a> and <a title="Wikipedia - Blue Force" href="http://en.wikipedia.org/wiki/Blue_Force">Blue Force</a>. Beyond that they&#8217;re experience with interactive story goes as far back as <a title="Leisure Suit Larry" href="http://en.wikipedia.org/wiki/Leisure_Suit_Larry_(series)">Leisure Suit Larry</a>.</p>
<p>I&#8217;ll miss reminiscing about Hollywood&#8217;s multiple attempts to make the medium interactive &#8211; from games or interactive drama. I remember returning from the <a title="2009 Screenwriting Expo" href="/2009/10/19/screenwriting-vs-tech-conferences/">2009 Screenwriting Expo</a> where <a title="Anthony E. Zuiker" href="http://en.wikipedia.org/wiki/Anthony_E._Zuiker">Anthony Zuiker</a> was pitching is digi-novel <a title="Level 26" href="http://www.level26.com/">Level 26</a>.</p>
<div id="attachment_3911" class="wp-caption alignleft" style="width: 336px">
	<a href="http://justingibbs.com/wp-content/uploads/2010/03/eve-leisure-suit-larry.jpeg"><img class="size-full wp-image-3911 " title="Leisure Suit Larry" src="http://justingibbs.com/wp-content/uploads/2010/03/eve-leisure-suit-larry.jpeg" alt="" width="336" height="210" /></a>
	<p class="wp-caption-text">Scene from Leisure Suit Larry</p>
</div>
<p>I mentioned it at the office and was met with tale after tale of similar attempts to merge Hollywood and interactive story. From <a title="Interactive story isn’t just about decisions" href="http://justingibbs.com/2009/06/04/interactive-story-isnt-just-about-decisions/">Mr. Payback</a> and the doomed <a title="Blogging Virtual Worlds Fall: Keynote-Chris Sherman, Sibley Verbeck, and Anthony E. Zuiker" href="http://www.virtualworldsnews.com/2007/10/blogging-virtua.html">CSI Second Life tie-in</a>, to expensive startups we&#8217;ve never heard of.</p>
<p>It was great learning about the convoluted history of interactive story and actually build training simulations that almost crossed over to interactive drama. I&#8217;ll miss it, but I&#8217;m hopeful social games will open up a new chapter for interactive drama.</p>


<p>Related posts:<ol><li><a href='http://justingibbs.com/2010/01/28/social-gamers-are-not-looking-for-games/' rel='bookmark' title='Permanent Link: Social gamers aren&#8217;t looking for games'>Social gamers aren&#8217;t looking for games</a></li>
<li><a href='http://justingibbs.com/2010/04/25/social-games-are-like-mini-startups-always-in-search-of-a-business-model/' rel='bookmark' title='Permanent Link: Social games are like mini startups &#8211; always in search of a business model'>Social games are like mini startups &#8211; always in search of a business model</a></li>
<li><a href='http://justingibbs.com/2010/01/06/social-gamings-next-big-hit-dating-sims/' rel='bookmark' title='Permanent Link: Social gaming&#8217;s next big hit &#8211; dating sims'>Social gaming&#8217;s next big hit &#8211; dating sims</a></li>
</ol></p>]]></content:encoded>
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