by justingibbs on August 19, 2009
Many friends have asked me recently if I’ve seen Ameba? Apparently it’s a virtual world for older teenagers and young adults in Japan. Other than maybe it’s Japanese cute it isn’t much different from most virtual worlds, except it’s wildly popular. It’s thriving. But how can that be when virtual worlds, outside of MMOs and [...]
by justingibbs on July 9, 2009
Gamasutra ran an interesting article on synchronous vs asynchronous play, and how we shouldn’t overlook the qualities of asynchronous. Working in the virtual world’s field we are all about synchronous to almost a fault. For one it’s a huge technical challenge, one that engineers love to devote their time. We also believe it is exactly [...]
by justingibbs on July 6, 2009
Today I started at Visual Purple and in case you’re not familiar with SLO, it’s San Luis Obispo. I discovered Visual Purple a few months back and I have to say, working there is almost a dream come true. Most of the time I’ll be working directly on real time story and virtual worlds so [...]
by justingibbs on June 23, 2009
Last week a friend asked me, what do virtual worlds need to go mainstream? After a minute my answer was pretty simple, for Apple to get involved. Apple could revolutionize the industry for consumer virtual worlds as they did with the MP3 player and phone market. By now the field for consumer virtual worlds is [...]
by justingibbs on June 18, 2009
One of the more exciting companies I’ve come across recently is Xtranormal. It’s a great example of where I see the future of entertainment going. Movies have been digital for a while, but Xtranormal moves the entire creation process into the digital realm. Newspapers went fully digital with the Internet and look what it did [...]