Posts tagged as:

Interactive Story

I’ve been waiting for interactive story to take off for years and I’m relatively new to the field, Chris Crawford has been plugging away at it for over a decade. Originally I thought the games industry would lead the way in developing interactive story, however the defining feature of games is of course the game [...]

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Interactive story isn’t just about decisions

by justingibbs on June 4, 2009

Over the years interactive story has captured the imagination of many. Hollywood even tried to create one – Mr. Payback. But nothing has caught on with mainstream audiences. Most people’s exposure to it probably consists of Choose Your Own Adventure books, seeing the Holodeck on Star Trek, and if you’re lucky dating sims or a [...]

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On the surface the concept of interactive story seems simple. All the trouble comes when you try to create one. Not only it is a technical and interface problem, it’s a logic problem (That Darn Conundrum). But beyond even that, as an artist you have no idea where to begin. You know how to move [...]

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Over the years I’ve studied maybe a hundred different strategies for creating real time story, more specifically interactive story, and come away with the same three things.

Nothing seems to be a finished product I can my hands on
I don’t have the foggiest idea how to go about using these tools to create a story
Conflict is [...]

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Interactive story resources

by justingibbs on November 13, 2008

From time to time I’m asked to recommend reading material related to real time story or interactive story in particular. While there is little resources dealing with real time story as a whole, interactive story is just a subset and it has a long history of research. That research can be applied across all forms [...]

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