Virtual events and the ticking clock

One of the most common complaints I hear about virtual worlds is that they’re empty. Visitors either take that as proof there is nothing to do or that there is no reason to stay as being social is the only draw. Being a screenwriter I see the parallels with movies. The problem with most independent movies is that they’re boring; there is nothing driving them. Screenwriters employ various tricks to create a sense of drive, one being the ticking clock. Movies are all about pressure and tension, the more you can keep from letting it dissipate the better. Think of Cinderella.

Add a ticking clock time pressure to the main plot goal and a little ticking clock to each scene if possible – bomb about to go off, meeting, deadline, race, running out of something important.

- Writing A Great Script Fast In A Nutshell

Unlike most virtual worlds, virtual events are all about the ticking clock. The virtual world an event uses may stay around for days but the virtual event itself is constrained to only a few hours. You’re there or you’re not. It’s more than just bringing people together, virtual events employ a ticking clock to heighten the event, to add a sense of drive.

The ticking clock would also suggest that virtual events not be open ended where time is concerned. Saying that the even goes until everyone has left dissipates the tension. It also wouldn’t hurt to shine the light on the clock every once in a while.

Virtual events – Another area of success for virtual worlds

I’ve likened the recent phase of virtual worlds to Web 1.0 – Virtual Worlds 1.0. Much of it was engineers building a solution in search of a problem. However one problem that has been pushed to the forefront by the collapsed economy is virtual events. Dannette Veale of Cicso believes it’s more than just the economy.

Virtual events have a lot going for them, not the least of which being crowds. It can be painfully obvious when a virtual world is empty. It can be the same for web sites, especially social ones. Jack Moffitt, creator of Chesspark an online community for chess players, faced just such a problem. With only a few dollars to devote to an AdSense campaign he like most people spread it out evenly. But it wasn’t until he switched to blowing it all in just an hour a day that he saw real returns. Users were guaranteed to find others on the site and consequently stayed longer.

Consumer virtual worlds spend a lot of their time just trying to keep users online. Time they could spend enhancing the experience when users are actually there. Think of all the tools virtual worlds employ to help you meet others who are online the same time you are? With virtual events this isn’t a problem. People bump into each other as they would at a real event – it’s natural. But as Drew VanVooren points out, it even goes beyond that.

There’s another component that’s come out of the analytics: participation,” explained VanVooren. “[A type A] personality at a physical event would walk down the center of a trade show floor and walk up and introduce themselves. There’s a lot of people that just hang out in the middle of the floor and never participate. Online, everybody has an A personality. You see participation from everyone who enters the event.

Not only do virtual events give context and introduce a time factor, they supply a crowd. That gives them a few legs up and puts them in company with other successful examples of virtual worlds – MMOs and kids worlds.