I’ve joined the 10 percent and growing

I’ve joined the unemployed, now part of the 10.5% and growing in California. I knew it was a risk to join any start-up last year, especially one in the virtual world space like Vivaty. I would still do it all over again as I learned more than I would have guessed about a field that has captured my attention the last 2 years – virtual worlds. However we all know the industry isn’t doing well, even removed from the larger economy. The Virtual Worlds Conference encapsulates the most recent chapter in virtual worlds – Virtual Worlds 1.0.

The latest chapter

The first Virtual Worlds Conference took place in New York (March 28-29, 2007). The hype around Second Life was probably at its pinnacle. The second conference in San Jose (October 10-11, 2007) was probably the pinnacle for the conference. It looked like a real conference, with all the big players sporting huge booths – The Electronic Sheep Company, Millions of Us, IBM, etc. But more than that the keynote was from the creator of CSI, Anthony Zuiker, who announced the integration of the show and Second Life. It was as if virtual worlds had arrived. But that was merely exuberance. The integration was a total failure. Over the next few months the buzz around Second Life faded. A year later the Virtual Worlds Conference would move to LA and many of the booths were gone. Then the conference changed it’s name to Engage! to seemingly escape the virtual worlds label and to expand its audience. It did little help, word from the latest Engage! conference in New York (March 10-11, 2009) was that organizers nearly canceled it for lack of attendance.

The excitement around virtual worlds is gone, it’s left the building. Of course it will be back, but this tour (one of many) is over.

Virtual Worlds 1.0

Working at Vivaty I become convinced that virtual worlds are a context play or at least they will be going forward. Virtual worlds simply don’t work as social networks – they add little if any value over 2D. I was at Yahoo! when we introduced 2D customizable avatars, they were great but users found they had little use for them. Virtual worlds 1.0 is now defined and it’s potential known – outside of little kids worlds and MMOGs there is little upside. Sally Schmidt of Circle 1 Network laid it out the five keys to virtual worlds 1.0.

She then broke down the five key strategic points into the 5 Cs: Creativity (dressing up avatars, decorating homes, designing clothes), Collection (free goods, paid goods, points), Caring (feeding a virtual pet, charity), Community (chat, events, message boards), and last but not least Competition (levels, comparing points wit other players). Her conclusion was that each of the big sites encompass all five key points, but only strongly emphasize a few. For instance, on Stardoll the draw is obviously in the creativity of designing your own clothes and styling your avatar. On Neopets, your role as pet owner promotes caring.

Virtual worlds are inevitable

Eventually 3D will be pervasive as it is in the video game market today, but that transition took years. This all reminds me of a question I heard years ago – Why do grown up men read comic books in Japan? Because they grew up on manga and the medium grew with them. It could have happened here in America too if it wasn’t for something called the Comics Code.

Virtual worlds 2.0 will be less about the technology

So we can wait for the kids of today playing with Club Penguin to grow up and expect the characteristics of virtual worlds in everything or we can continue to try and find that thing that one thing that jump starts the growth in virtual worlds – what makes them 2.0. My guess that whatever that is, it will not be pure technology. Certainly it will require new leaps in technology but won’t be a technology play.

Movies did not flourish until the engineers lost control to artists – or more precisely, to the communications craftsmen. The same thing is happening now with personal computers.

- Paul Heckel from The Elements of Friendly Software Design

Games industry can crush us

Virtual worlds are worlds, not simply spaces. What’s your theme, what’s the story here? Those are the questions users are asking; they think the 3D is nifty but what story are you offering? It’s the difference between Six Flags and Disneyland. Six Flags has to keep up with the arms race in ever bigger and more extreme rides, where Disneyland has created a story world. For the last few years Six Flags has been trying to become more like Disneyland.

Six Flags also acquired Dick Clark Productions, which produces the Golden Globes and American Music Awards, and Mr. Shapiro positioned the company as a mini-Walt Disney that offered families a similar experience, but at lower cost.

Six Flags in Negotiations to Stave Off Chapter 11

For the virtual worlds industry it’s even more dangerous to play in the arms race, our competition is the games industry and they  can crush us in an instance. If people just want pure entertainment they’ll play a game. And as we’ve seen with Arcadia, they don’t need game worlds either. Virtual worlds are different, they’re about story or at least they will be.

As for me

I’m going to regroup and try to find my next job in something more entertainment focused, but hopefully still in the virtual world space. I should also have ample time to finish that screenplay.

Sad to see Google’s shutting down Lively

On Tuesday I had the privilege of meeting some of the people behind the effort to keep Google Lively from shutting down at the end of the month. They’ve set up a web site to try and convince Google to keep Lively, well alive.

I spoke with them because we think Vivaty is the closest thing to Google Lively out there. It’s browser based and true 3D. Vivaty does most everything Lively does, some other stuff, and some similar stuff just differently.

LivelyI met with KosmiK Guru, RandomHuman, JMichael, and a few other Livelyzens for an hour in Vivaty first. They were impressed with the look of our 3D and the ability to customize your own scenes. Many things appealed to them but what they really wanted to show me was Lively and their creations. So before I knew it I was hopping off to Lively.

I’ve used Lively before but hopping around and seeing how these Livelyzens spoke of their experiences there and creations made me a bit sad to know it was closing. Sure it’s competition but that’s what we in the virtual world industry need right now, and more of it not less.

I have to say, I’m going to be sad to see Lively go.

I’m moving to Silicon Valley and joining Vivaty

I’m heading back to the start-up life and joining Vivaty as a Senior Product Manager. My friends already mock me for my fascination with virtual worlds so they see it as my dream job. And when you take virtual worlds, add start-up, add a great team, and plop it down in Silicon Valley – it pretty much is my dream job. True it’s risky to be leaving a stable company like Experian in this time of economic meltdown, but to me it isn’t risky at all. Vivaty has a lot going for it.

That looks like a lot of opportunity rather than risk.

It’s exciting to be getting into the virtual worlds industry on the ground floor. The whole industry is still looking for the killer app that will attract a mainstream audience. I of course think that the killer app is immersive story. But even if I’m wrong, I have confidence in myself and the Vivaty team to discover whatever the killer app is.